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Problem with Geometry Solver while source is deforming.


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I've an animated sphere which is transferring Cd to a deforming

grid. I connected grid to Input1 and sphere to Input2 of solver SOP.

Inside sop solver, I connected Prev_Frame to first input of attribtranfer SOP and Input_2 to second input.

Now it's obvious that I’m going to loose deformation of grid because Prev_Frame is calculating

Rest position of Input1(deforming grid).

I know the problem but don’t know how to fix it.


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Aaah that's a nice one :-). Didn't it occur to you you can transfer the color not only from the sphere to the grid, but also from the previous frame grid (Prev_Frame) to the current frame grid (first input)? Just an extra attribute transfer.

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