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Edit SOP after PointCache?


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91 views and nothing. I hope I didn't ask something stupid....or maybe my question wasn't clear enough.I am sorry if it wasn't .

What I want is to add to the existing vectors on the geometry (by using edit sop ) witch means deforming without multiplying by the normals of the geometry, and somehow to preserve the new edited shape during the underling pc animation. I want this to be entirely in VOP. Today I had some time and I tried to play in VOP by storing rest pose for the deformed mesh and then using it's N and P and do some math but still stuck on the math part :)It has to be a way I just can't give up

Than I remembered that I saw some time ago how Brian was using attribute reorient and storing vector attributes to point .So here is an example that uses Brian's method. :)

But I still want to find a way to do it entirely in VOP.So if someone has any ideas will be great.

Thanks.

EditAfterPC_solution01.hipnc

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Thank you for the example.Actually this was the first thing I tried and didn't work for me .Now when I play with it it seems that somehow edit SOP it doesn't take the last modification into account and maybe that is why I gave up.Maybe I am doing something wrong.How yours it's working is the question ? :)

Again the idea is that this is alembic point cache, so I am using time shift node to get static geometry as reference.

And BTW I still eager to find a way to do this in VOP....just for learning purposes :)

Here is the same setup in this case doesn't work.What I am doing wrong?

EditAfterPC_hm.hipnc

Edited by T.I.M.
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Yes, you need to "commit" the change into the SOP for this to work. I'm not sure whether this is a bug or not, log it anyways. :) So in your file, where you have it not working, I just click on the "Commit Transform/Peak Changes" button on edit2 to get it to work.

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