venator11387 Posted April 13, 2013 Share Posted April 13, 2013 (edited) I am currently learning how to do passes in Houdini. I am wondering what are the pass attributes/vex variables (Diffuse, refraction, ao etc.) that are usually recommended for rendering out FLIP fluid scenes? The scene I am using is the same one from this thread: http://forums.odforc...dymurky-liquid/ Edited April 13, 2013 by venator11387 Quote Link to comment Share on other sites More sharing options...
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