Jump to content

Passes for FLIP Liquid


Recommended Posts

I am currently learning how to do passes in Houdini. I am wondering what are the pass attributes/vex variables (Diffuse, refraction, ao etc.) that are usually recommended for rendering out FLIP fluid scenes?

The scene I am using is the same one from this thread:

http://forums.odforc...dymurky-liquid/

Edited by venator11387
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...