jim c Posted April 14, 2013 Share Posted April 14, 2013 (edited) I have a series of bones that I made using the Bones From Curve tool. What I'd like to do is mirror them to the right side but when I do this, and apply the InverseKin chop, all I get is a straight line. I mirrored the curve by create a new Geometry object, and in there object merged the original curve, added a Mirror SOP, and got rid of the original.To mirror the bones, I tried a couple of things:1) using the Mirror tool at the Object level. This does create the bones in the right position,but when the InverseKin chop is applied it doesn't work right2) copy and pasting the null and bones, and then manually flipping the Y and Z rotations from the pre-transform. This works too and gets rid of the -1,-1,-1 scale transform that the mirror tool introduces, which I thought might be causing a problem. Unfortunately this doesn't work either, same results as (1)3) using Bones from Curve tool on the new mirror curve. This gives me bones, but they are going in the wrong direction:So at this point I'm stumped? Edited April 14, 2013 by jim c Quote Link to comment Share on other sites More sharing options...
jim c Posted April 14, 2013 Author Share Posted April 14, 2013 fixed- when you mirror make SURE to specify a Inv Kin target. That fixed it. Quote Link to comment Share on other sites More sharing options...
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