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RBD activation on contact


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Hi,

How can I create something as simple "ball breaking the glass" effect?

I have a pre-fractured box as an active RBD object and a ball also as an active RBD object with an impulse force. I also have gravity force in the scene, naturally. The problem is, when I hit play to start the simulation, the pre-fractured box starts falling and doesn't wait for the ball. I want it to wait for the collision and only those parts become active and react to the forces which collide with the ball.

Thanks in anticipation for your help.

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hi Muhammad !

I think you'll find your answer here in this amazing tutorial found in Sidefx tutorial page.

In the first part of the video it's explained how to use pre-fractured objects.

In the second part how to autimatically fracture an object (around 00:47:ish)

Hi,

How can I create something as simple "ball breaking the glass" effect?

I have a pre-fractured box as an active RBD object and a ball also as an active RBD object with an impulse force. I also have gravity force in the scene, naturally. The problem is, when I hit play to start the simulation, the pre-fractured box starts falling and doesn't wait for the ball. I want it to wait for the collision and only those parts become active and react to the forces which collide with the ball.

Thanks in anticipation for your help.

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