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RBD blowing through a multi-layered wall


substep

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Hi, when blowing through walls with multiple objects - outterwall, studs, and innerdrywall, What is the best way to constrain objects together?

If I glue all objects together, and cluster them, they're too strong to break by an object hitting the wall, but still slowly start to fall after a few seconds.

If I glue each object together to itself, then some random glue constraints to stick wall pieces to studs, that's too strong also.

If I just focus on one wall, It works great, and I can achieve whatever sort of look i'm after, But things become unbreakable with multiple layers?

So how are other people approaching this? what is best way to blow through a wall with more complicated objects than just concrete?

Also, If I set mass manually in RBD fracture object dop, is that setting it for each piece? or for the object, then figuring out mass of each piece?

thanks!!

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I downloaded build 12.5.381 and it's behaving much better. I can actually get objects fully through the wall, and it seems to be respecting a high and low strength setting on glue cluster sop.

nobody likes me cause I'm new :(

Edited by substep
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