predator Posted April 23, 2013 Share Posted April 23, 2013 Hi, Guys (sorry for my english) iam having problem with uv's of a voronoi shatter shot , in witch iam using dynamic shatter but new faces which are created is not holding the textures . Can any one give me any solution because my dadline in very close now and i have to texture and render it thnx Quote Link to comment Share on other sites More sharing options...
dobin Posted April 23, 2013 Share Posted April 23, 2013 if your dynamic fracturing is not creating inside groups for the newly created pieces you must turn this option on. For that unlock the rigidbodysolver (right click- "Allow Editing of Contents"), go inside "voronoifracturesolver1" - fracture_SOP_Solver and on "voronoifracture" node- Groups tab activate Create Output Groups option. In sop after your dopimport add an "uvproject" node, use 'inside' for Group, Group Type- 'Vertices", Projection- 'Plastic Warp' and you'll get the uv's Quote Link to comment Share on other sites More sharing options...
predator Posted April 25, 2013 Author Share Posted April 25, 2013 But Dobril the option u r referring to is locked , how to un lock it.. Quote Link to comment Share on other sites More sharing options...
dobin Posted April 25, 2013 Share Posted April 25, 2013 right click on rigidbodysolver and choose "Allow Editing of Contents" dive inside and do the same for voronoifracturesolver1. Quote Link to comment Share on other sites More sharing options...
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