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Subsurface component mantra surface shader not shading as expected?


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I have watertight geo with a concave top. You can visibly see the edge of the concave part surface which doesn't seem to be receiving light. I am using the standard mantra surface shader with subsurface scattering turned on.

post-4771-0-96798600-1366740262_thumb.jp

Any idea why this is happening?

Cheers!

post-4771-0-29795300-1366740270_thumb.jp

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So I find that the attenuation density is the cause of my problem. I had it way too low, but I'm still curious why it would create the results you see above if anyone has some insight.

post-4771-0-58554700-1366923795_thumb.jp

I'm attaching a hip file if anyone wants to try their hand at it.

I found this info on the sidefx forums

http://www.sidefx.co...ight=subsurface

See if this helps..

- enable refraction

- set in/out IOR to 1

- create a channel ref: Subsurface Attenuation Density -> Refract Attenuation Density

- turn off Settings->Conserve Energy

More info (courtesy of AndrewC)

The single scattering only accounts for a single interval in the object.

You can compensate for the missing paths by adding in a refraction with an attenuation that matches the SSS atten. Unfortunately "Conserve Energy" doesn't properly handle this case, so you'll need to turn it off.

I tried this and it didn't seem to help much.

Cheers!

sss_shadingproblem.hipnc

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