stkeg Posted April 24, 2013 Share Posted April 24, 2013 from what i understand, this is how solvers (like sim_solverbullet) work in houdini: 1) get objects from scene 2) solve 3) update objects (i.e. position, velocity, forces, etc) i'm guessing the way sim_solverbullet does the third part of updating objects in the scene is by using rbd_state in the updateObjects function. is there an equivalent for softbodies? or do i have to just work on the softbody itself and update position, velocity, forces, etc.? Quote Link to comment Share on other sites More sharing options...
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