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HDK: softbody equivalent of rbd_state


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from what i understand, this is how solvers (like sim_solverbullet) work in houdini:

1) get objects from scene

2) solve

3) update objects (i.e. position, velocity, forces, etc)

i'm guessing the way sim_solverbullet does the third part of updating objects in the scene is by using rbd_state in the updateObjects function.

is there an equivalent for softbodies? or do i have to just work on the softbody itself and update position, velocity, forces, etc.?

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