bryanthelion Posted April 24, 2013 Share Posted April 24, 2013 Im having the same issue as the person with the link above I've also linked my file im working with my issue is I have a color node that is giving each sprite a different alpha value throughout its life. When I render my animation. All of the sprites don't read the information from the alpha channel on my color node. I only have this problem during rendering Thanks in advance!! leafy.hipnc Quote Link to comment Share on other sites More sharing options...
gui Posted April 25, 2013 Share Posted April 25, 2013 Hi, everything is working here, just some things to point out: 1. you should keep an eye in the details view, to see the alpha values of your particles. The way u animated these values, the particles won´t be visible most of the time. (and they have a too short life to) 2. in the shader, don´t forget that the render texture is set inside the shader, unless u create a parameter for it. The texture file that shows in the "vopsurface1" is for OGL view only. But, overall, the setup is correct. When this kind of things happen, use a easier debug mode, like poiting the opacity as pscale, and copying spheres into the points. This way will be clearer to see the how the opacity will behave. Quote Link to comment Share on other sites More sharing options...
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