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Sprites!!


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Im having the same issue as the person with the link above

I've also linked my file im working with

my issue is

I have a color node that is giving each sprite a different alpha value throughout its life. When I render my animation. All of the sprites don't read the information from the alpha channel on my color node. I only have this problem during rendering

Thanks in advance!!

leafy.hipnc

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Hi, everything is working here, just some things to point out:

1. you should keep an eye in the details view, to see the alpha values of your particles. The way u animated these values, the particles won´t be visible most of the time. (and they have a too short life to)

2. in the shader, don´t forget that the render texture is set inside the shader, unless u create a parameter for it. The texture file that shows in the "vopsurface1" is for OGL view only.

But, overall, the setup is correct. When this kind of things happen, use a easier debug mode, like poiting the opacity as pscale, and copying spheres into the points. This way will be clearer to see the how the opacity will behave.

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