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the houdini approach to this impressive dynamics maya techique?


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Can I do some thing like this in Houdini? So many instances (bullet casings) without actually using RBD!

He approximates the volume of the casing with two particles so to get the orientation but he doesn't go in to much detail..

I am trying to do a tire spinning over many gravels. I used the RBD Point Object but the performace is very low when I use a lot of instances...

How do you approach a scene with such a high count of dynamic objects ?

scene files:

http://area.autodesk...4UnfoldDemo.zip

post-9497-0-44714500-1367689007_thumb.jp

Edited by dpap
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