Ezz Posted May 21, 2013 Share Posted May 21, 2013 Hi all. I`ve spent some hours trying to figure out how to shade and render the new ocean FX-tool in H12.5. Especially the volumeoption gives med some trouble to figure out. There is not a lot in the documentation about the workflow. Does any one of you tried it with succes, maybe shed some light on the subject? Thanks a lot. Erik Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted May 21, 2013 Share Posted May 21, 2013 Hey check out this Thread... You can also use this technique on the OceanTools (not flip simulated), just dont forget to generate the SDF Volume on the OceanEvaluate Node. The UniformVolume Shader needs it. Quote Link to comment Share on other sites More sharing options...
Ezz Posted May 21, 2013 Author Share Posted May 21, 2013 Cool. Thanks Martin. I´ll check it out :-) Erik Quote Link to comment Share on other sites More sharing options...
Ezz Posted May 23, 2013 Author Share Posted May 23, 2013 Hi again. So now I had a chance to have a look on the examples from the other thread. I still have problems on how to ude the SDF Volume. What I understand the UniformVolume-shader fills a manifold geometry with a, yes, volume - and it looks cool and exactly what I am trying to acchive. But I have troubles due to my lack of knowledge about volumes and how to convert them into something usefull in the context of oceanFX. What I have found is that I can convert the SDF-volume into a polygon-mesh and the use the extrudeVolume-SOP to get the manifold geometry the UniformVolume-shader needs But it seems to be a cumbersome and heavy workflow. Cheers Erik Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted May 23, 2013 Share Posted May 23, 2013 (edited) Hey Erik, i attached a little script. Probably there are many things wich can be done better, but this way it works for me. I just inverted the SDF and applied the LiquidSmoke shader. Cheers Martin oceanEvaluate_Volume.hip Edited May 23, 2013 by LouisXIV Quote Link to comment Share on other sites More sharing options...
Ezz Posted May 23, 2013 Author Share Posted May 23, 2013 Hi Martin. Great - Thank you very much!! Its exactly what I was trying to figure out. Cheers Erik Quote Link to comment Share on other sites More sharing options...
Ezz Posted June 4, 2013 Author Share Posted June 4, 2013 (edited) Hi all. This how far I have come so far. I would like to continue with some whitewater splash and maybe some mist. I wonder if its possible to use the Mist-tool and Whitewater-tool without the FLIP-tank approach. Thanks for helping me so far :-) Cheers Erik https://vimeo.com/67623946 Edited June 4, 2013 by Ezz Quote Link to comment Share on other sites More sharing options...
Ezz Posted June 4, 2013 Author Share Posted June 4, 2013 (edited) Here is the scene. Its nearly all done in the shader. Erik oceanFX_test_v001.hipnc.hip Edited June 4, 2013 by Ezz Quote Link to comment Share on other sites More sharing options...
LouisXIV Posted June 4, 2013 Share Posted June 4, 2013 I was asking myself the same question. It works. Quote Link to comment Share on other sites More sharing options...
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