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Ocean FX in Houdini 12.5


Ezz

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Hi all.

I`ve spent some hours trying to figure out how to shade and render the new ocean FX-tool in H12.5. Especially the volumeoption gives med some trouble to figure out.

There is not a lot in the documentation about the workflow.

Does any one of you tried it with succes, maybe shed some light on the subject?

Thanks a lot.

Erik

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Hi again.

So now I had a chance to have a look on the examples from the other thread.

I still have problems on how to ude the SDF Volume. What I understand the UniformVolume-shader fills a manifold geometry with a, yes, volume - and it looks cool and exactly what I am trying to acchive.

But I have troubles due to my lack of knowledge about volumes and how to convert them into something usefull in the context of oceanFX.

What I have found is that I can convert the SDF-volume into a polygon-mesh and the use the extrudeVolume-SOP to get the manifold geometry the UniformVolume-shader needs

But it seems to be a cumbersome and heavy workflow.

Cheers

Erik

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  • 2 weeks later...

Hi all.

This how far I have come so far.

I would like to continue with some whitewater splash and maybe some mist.

I wonder if its possible to use the Mist-tool and Whitewater-tool without the FLIP-tank approach.

Thanks for helping me so far :-)

Cheers

Erik

https://vimeo.com/67623946

Edited by Ezz
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