mbandeira Posted May 26, 2013 Share Posted May 26, 2013 Hi, I'm having trouble to render a Pz pass and import to Autodesk Flame. With Nuke everything works fine, but I'm not beeing able to import do Flame. I've tried every exr and tiff compression, I've tried with seprate files. Can anyone help me? Maybe this is a Autodesk Flame question, but maybe some of you had the same problem. Thanks, mb Quote Link to comment Share on other sites More sharing options...
pclaes Posted May 26, 2013 Share Posted May 26, 2013 Try exporting it as a vector, just put Pz in the 3 different channels and make sure it is exported both in your shader and in your rop as a vector. Also make sure it is 32bit. -- If I recall, Flame is not too fond of 16 bit single float data. Quote Link to comment Share on other sites More sharing options...
mbandeira Posted May 27, 2013 Author Share Posted May 27, 2013 Hi, thanks for the reply. I've been trying with 32bit exr. Import exr with passes from Maya work well. I've tried several passes from Houdini, like Normal and shadow map and work fine, the only one I'm having trouble is the Pz. I've tried as a vector and Flame recognizes as pass but it has no info (I've looked with a histogram...). Can you help me with shader vector part? Thanks, mb Quote Link to comment Share on other sites More sharing options...
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