shenandyi Posted June 13, 2013 Share Posted June 13, 2013 Hi guys! I have a question about pscale relative to depth, a general problem is near particles have bigger radius than further particles as rendering. I think the SHOP will solve it, but...how? Quote Link to comment Share on other sites More sharing options...
Matt_K Posted June 13, 2013 Share Posted June 13, 2013 Hi there, I have attached a file that shows one way of using the camera distance to control pscale. It's a very quick and rough example and has been created in H12.5. Hope it helps! Matt. cam_dist_pscale_ex01.hip Quote Link to comment Share on other sites More sharing options...
shenandyi Posted June 13, 2013 Author Share Posted June 13, 2013 Thanks Matt. It's really helpful for me! As I know how to get camera position in VOPSOP from your help, more problems will be easy to take, thanks again! Quote Link to comment Share on other sites More sharing options...
dobin Posted June 13, 2013 Share Posted June 13, 2013 here is another solution: pscale_cam.hip D. Quote Link to comment Share on other sites More sharing options...
shenandyi Posted June 14, 2013 Author Share Posted June 14, 2013 Thanks DD. It's more accurate by using Bounding Box Node, otherwise only measure the distance by guess... houdini should make a tool for measuring the scene interactively like in maya. Quote Link to comment Share on other sites More sharing options...
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