jim c Posted June 13, 2013 Share Posted June 13, 2013 Is it possible to have IK using only NULLs, and no bones? Or are the Chops solvers only set up to use Bones? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted June 13, 2013 Share Posted June 13, 2013 Can't you just disable bone display ? Quote Link to comment Share on other sites More sharing options...
jim c Posted June 13, 2013 Author Share Posted June 13, 2013 Sure, but I guess I was curious why you'd have to use bones at all? Maybe it's irrelevant? For example, if you had a robot and wanted to move the leg pieces with IK, but didn't need weighting (no deforms needed), then it would be nice not to have to use bones, right? Quote Link to comment Share on other sites More sharing options...
Guest mantragora Posted June 13, 2013 Share Posted June 13, 2013 (edited) You can modify bone and add as a permanent preset null or your custom geometry. Dive inside of the bone, there is Custom Link Geometry input. You will not see the bones ever again. Edited June 13, 2013 by mantragora Quote Link to comment Share on other sites More sharing options...
jim c Posted June 13, 2013 Author Share Posted June 13, 2013 OK, I've seen the custom geo input, but never done anything with it yet. Wasn't really sure how to use it. Thanks for the heads up. Quote Link to comment Share on other sites More sharing options...
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