sparkChan Posted June 16, 2013 Share Posted June 16, 2013 hey, everyone. I want to fracture a deformed object. at first I thought if I make the points which scatted on the object unchange, then apply those points to voronoi fracuture sop, but it does not work. so I have another idea which control those pieces throught points, but making up and N attribute working are so difficult. here is the file: thanks, Spark. deformedObjFractured.zip Quote Link to comment Share on other sites More sharing options...
JuriBryan Posted June 16, 2013 Share Posted June 16, 2013 (edited) Here you are. To complicated is not always necessary, a quick lattice deformer helps sometimes as well:) I just picked a different frame to fracture the geo on, since I got deformation problems when I used the first frame (the hands were to close to the body), but now your geo is animated and you pieces don't jump and fit the form to 100%. Also I dropped down some activation points that move exactly with the pieces, and which you can use the control when which part of the geo should get active and when not. Hope that helps you out a bit. Cheers, Jurideformed_obj_fracture_Fixed.hipnc Edited June 16, 2013 by JuriBryan Quote Link to comment Share on other sites More sharing options...
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