Naeem Posted June 21, 2013 Share Posted June 21, 2013 Hi, I am doing some RnD for an effect - basically I have points on a grid with boxes instanced to those points using RBD Point Object. I have a velocity attribute to initialize velocity on each point I am using another animated box and point expression to set active value in DOPs to control the effect. However, when the boxes on the grid are activated, they move according to their velocity and just hang in the air instead of falling down with gravity. Not really sure what I am doing wrong and could use some help. Please see attached file. od_Gravity_Issue.hipnc Quote Link to comment Share on other sites More sharing options...
bloomendale Posted June 21, 2013 Share Posted June 21, 2013 it's not gravity. you have your objects activated by Cd transfer. But as long as box is going farther in the grid first points are getting their color (black) back deactivating dyn. objects. Just add solver sop and use attribtransfer sop in it. 3ak_od_Gravity_Issue.hipnc Quote Link to comment Share on other sites More sharing options...
Naeem Posted June 21, 2013 Author Share Posted June 21, 2013 Oh I get it now. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
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