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Pyro help


prashantcgi

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HI All!

I'm working on Couple of fire shot in which i have to place fire on horse legs.

I was able to create a Digital Asset which is working fine for few shots.

But in few shots Horse is running super fast

I Mean the movement of legs is too fast

and in these shots the pyro is not giving good result

By this i mean I'm getting impulse like breakup in fire

I'm sorry i can't upload the file as it is production shots but to recreate the same situation

A sphere can be used with some fast animation and then applying flames from pyro shelf

I tried playing with Min and max sub-steps from advance tab in pyro solver

but it make my simulation too slow

and not working on large scale.

Please help

Regards

Prashant

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try copying lines onto your emitter with the direction based on negative velocity, and scale also based on velocity.

Then use the lines (maybe run a noise deformation on them) as your pyro source instead. This can help fake substeps for fast moving objects.

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