prashantcgi Posted June 21, 2013 Share Posted June 21, 2013 HI All! I'm working on Couple of fire shot in which i have to place fire on horse legs. I was able to create a Digital Asset which is working fine for few shots. But in few shots Horse is running super fast I Mean the movement of legs is too fast and in these shots the pyro is not giving good result By this i mean I'm getting impulse like breakup in fire I'm sorry i can't upload the file as it is production shots but to recreate the same situation A sphere can be used with some fast animation and then applying flames from pyro shelf I tried playing with Min and max sub-steps from advance tab in pyro solver but it make my simulation too slow and not working on large scale. Please help Regards Prashant Quote Link to comment Share on other sites More sharing options...
JaydenDP Posted June 21, 2013 Share Posted June 21, 2013 try copying lines onto your emitter with the direction based on negative velocity, and scale also based on velocity. Then use the lines (maybe run a noise deformation on them) as your pyro source instead. This can help fake substeps for fast moving objects. Quote Link to comment Share on other sites More sharing options...
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