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Hellou there,

Just started re-using houdini after 3 years, as I can see I forgot lots of things and lots of changes in v12.

Can some1 help me for setting beauty pass, they all changed the names for image planes, eg: couldnt find paintExport ? (need just basic image planes)

Edited by ancyreum
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if you are using material based on Surface Model VOP (like Mantra Surface)

then just go to your mantra node/Properties/Output and click on + next to Extra Image Planes

next to VEX Variable you have menu with default image planes to choose from

on top of that any parameter exported from shader can be used as a VEX variable here so you can export your own image planes, just make sure you set the same type (float, vector, etc.)

or did you mean what Image Planes add up to beauty render?

considering standard PBR workflow you will need

Direct Diffuse + Reflect + Refract + Emission + Volume

+

Indirect Diffuse + Reflect + Refract + Emission + Volume

+

Single + Multiple Scattering

or just

Combined Diffuse + Reflect + Refract + Emission + Volume

+

Single + Multiple Scattering

if you don't have volumes in your scene then you can leave out Volume part (or if you have, but with 0 Volume Limit then leave out at least Indirect Volume), if you don't use SSS then single and multiple scattering, if you don't even have emissive surfaces then emission etc. so you decide how many or how few you need for certain render

EDIT: and for your edit about paintExport plane, http://forums.odforce.net/index.php?/topic/17530-how-to-render-paintexport-in-houdini-125/

Edited by anim
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if you are using material based on Surface Model VOP (like Mantra Surface)

then just go to your mantra node/Properties/Output and click on + next to Extra Image Planes

next to VEX Variable you have menu with default image planes to choose from

on top of that any parameter exported from shader can be used as a VEX variable here so you can export your own image planes, just make sure you set the same type (float, vector, etc.)

or did you mean what Image Planes add up to beauty render?

considering standard PBR workflow you will need

Direct Diffuse + Reflect + Refract + Emission + Volume

+

Indirect Diffuse + Reflect + Refract + Emission + Volume

+

Single + Multiple Scattering

or just

Combined Diffuse + Reflect + Refract + Emission + Volume

+

Single + Multiple Scattering

if you don't have volumes in your scene then you can leave out Volume part (or if you have, but with 0 Volume Limit then leave out at least Indirect Volume), if you don't use SSS then single and multiple scattering, if you don't even have emissive surfaces then emission etc. so you decide how many or how few you need for certain render

EDIT: and for your edit about paintExport plane, http://forums.odforc...in-houdini-125/

Thnx for the fast reply.

Both informations are helpful (:

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