oliS Posted June 24, 2013 Share Posted June 24, 2013 Hi , at the moment I´m experimenting a lot with Cloud shading and currently I´m using the default houdini cloud shader that comes with the cloud tools. This shader is pretty basic and lacks a lot of features. Searching the web I came across this great Thesis that is all about rendering clouds in realtime which you can find here: http://evasion.imag.fr/~Antoine.Bouthors/research/phd/thesis/thesis.pdf I was wondering if anyone already implemented all those great things into any houdini volume shader to get all those nice SSS effects? Quote Link to comment Share on other sites More sharing options...
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