lijunhong Posted June 25, 2013 Share Posted June 25, 2013 Hi everyone! I have a problem , see photo! RBD outside material, I want $ TY <0 of rbd have displacement ,other no displacement , how to " Two Way Swith" in the material! Or use other way to achieve also, I think "$ TY <0" have displacement Thanks hope help! rbd_displacement.rar Quote Link to comment Share on other sites More sharing options...
anim Posted June 25, 2013 Share Posted June 25, 2013 (edited) you can either compute the amplitude of the displacement as an attribute in SOPs and override shader's amplitude or scale parameter (whatever drives your displacement scale) or you can compute that directly in the shader (if you simply want the displace to work only in when world Y < 0) example for the later method disp_by_world_y.hip Edited June 25, 2013 by anim Quote Link to comment Share on other sites More sharing options...
lijunhong Posted June 27, 2013 Author Share Posted June 27, 2013 Thank you ADIM ,Thanks! Quote Link to comment Share on other sites More sharing options...
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