danylyon Posted June 26, 2013 Share Posted June 26, 2013 Hi guys I've noticed facetting when using raytraced shadows on a polygon object, that is not rendering as Mantra subdivisions. (Any shader) Is there a way to fix it without Mantra subiv? Or is this a limitation by design? (Attached scene is really simple just sphere and distant light) facet.hip Quote Link to comment Share on other sites More sharing options...
mangi Posted June 26, 2013 Share Posted June 26, 2013 Hi Dany, I open and render your hip. here was the result . Houdini fx 12,5.421 64 windows. Can you post the full hip, with the cam and the mantra render , that is giving you this render ? mangi facet_subdv.hipnc Quote Link to comment Share on other sites More sharing options...
danylyon Posted June 26, 2013 Author Share Posted June 26, 2013 Dude, I got it.. you got me the Idea that it might be my Mantra node defaults. And indeed. Raytracing Bias was set to 0.001 which is too low I guess (0.1 fixes it) Thanks a lot. Quote Link to comment Share on other sites More sharing options...
mangi Posted June 26, 2013 Share Posted June 26, 2013 Cool Quote Link to comment Share on other sites More sharing options...
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