ghenci Posted July 2, 2013 Share Posted July 2, 2013 Hi all! I`m trying to recreate a dust burst from some number of objects, when they hitting floor, for example. So I decided to use pyro cluster for maximum flexibility. For study reasons I`m trying to build scene from scratch. So what I have now... I made draft scene that use to be represent the effect that I need. Now I have some points ("collision points" - place-holders where dust have to be emitted from), and number of fluidsources for fuel and temperature emision. So I generate number of source volumes and instanced pyro containers, but I have no emission in this containers at all. What I`m doing wrong? Any help would be appreciate! So here the scene. Quote Link to comment Share on other sites More sharing options...
Annon Posted July 3, 2013 Share Posted July 3, 2013 No scene... Quote Link to comment Share on other sites More sharing options...
ghenci Posted July 4, 2013 Author Share Posted July 4, 2013 Ouh! There were some troubles with internet connection so I accendently created two topics with the same theme. Here link to discusion: http://forums.odforce.net/index.php?/topic/17948-pyro-cluster/ Quote Link to comment Share on other sites More sharing options...
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