Muhammad Junaid Baig Posted July 16, 2013 Share Posted July 16, 2013 Hi, Good day! I've two concerns. 1. Is there a way to upres a low res (high particle separation value) FLIP sim? I want to add more particles in the final sim without changing the behaviour of the sim. 2. What is the best way to do the slow motion FLIP solve? Is it by lowering the time scale value? Or by caching out and later slowdown the sim using SOP? I've a setup where I pour some liquid in the container which already has some liquid. I'm solving it at the time scale of 0.2 with particle separation of 0.1, and I'm satisfied with the resulting sim. The problem starts when I mesh the particles. I need more detail in the mesh which due to lack of particles is not possible. If I decrease the particle separation to 0.05, the result of the sim changes and this is not what I want. Any help is highly appreciated. Thanks. Quote Link to comment Share on other sites More sharing options...
CeeGee Posted July 16, 2013 Share Posted July 16, 2013 Maybe you can try some of this ideas Quote Link to comment Share on other sites More sharing options...
Muhammad Junaid Baig Posted July 16, 2013 Author Share Posted July 16, 2013 Thanks Igor, I will look in the link now. Quote Link to comment Share on other sites More sharing options...
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