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FLIP particle sim upres


Muhammad Junaid Baig

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Hi,

Good day!

I've two concerns.

1. Is there a way to upres a low res (high particle separation value) FLIP sim? I want to add more particles in the final sim without changing the behaviour of the sim.

2. What is the best way to do the slow motion FLIP solve? Is it by lowering the time scale value? Or by caching out and later slowdown the sim using SOP?

I've a setup where I pour some liquid in the container which already has some liquid. I'm solving it at the time scale of 0.2 with particle separation of 0.1, and I'm satisfied with the resulting sim. The problem starts when I mesh the particles. I need more detail in the mesh which due to lack of particles is not possible. If I decrease the particle separation to 0.05, the result of the sim changes and this is not what I want.

Any help is highly appreciated.

Thanks.

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