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IK FK switching?


meshsmooth

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I am about to get cracking with rigging. But before I start, I would like to know what features are in place to help with IK FK switching?

I could reinvent the wheel. I have a solution already in my head from my experience with other software. I have read somewhere that the kinematic solver was moved to be connected to the bones in a different manor with pre transforms so IK FK switching could be achieved more easily.

so

1. has sideFX added some specific tricks to do IK FK switching

2. if so what are they?

3. and how should i implement them?

thanks

Robert Kelly

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Thanks I will get to adding this to od[winki] rite now.

I pladgerised you because I was a little lazy

[ The IK chop has a blend parameter that you can drive any way you want...promote it to the OTL level (if your character is inside an OTL). ]

hope you dont mind.

but od[winki] must grow! :lol:

http://www.odforce.net/odwiki/index.php/In...verseKinematics

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