redpaw Posted July 16, 2013 Share Posted July 16, 2013 I've got a particle sim I'm meshing with openVDB, I would like to export this with motion blur to an alembic cache to render in maya/arnold. simple example, not using particles, but yeilding the same results.. make a torus, and add rotation animation xform node. convert to VDB using vdbFromPolygon convert back to polygons with convertVDB node. add a trail sop to compute velocity. export using alembic rop. If I skip the convert to vdb and back and just export the rotating torus, I get subframe motion based on vertex velocity in the alembic file without exporting extra motion blur steps in the alembic file... however with the openVDB stuff I end up with static geo inbetween frames. even though it seems to be creating proper vertex velocity. I can export this as a realflow mesh and it will pass the velocitiy correctly so is this a problem with the houdini alembic exporter? or user error on my part? I'm writing out 20+ mil poly meshes so I'd rather not have to subsample them and write out the data 2-3x just to get motion blur.. at that point I might as well go back to realflow meshes instead. any help would be appreciated. thanks in advance -johnc redpawfx Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.