alfo@gmx.com Posted July 17, 2013 Share Posted July 17, 2013 Hi, is there a way to manually select few of the guide geometry that is displayed from the "paint comb node" and orient it manually around , pivoting from the point attached to the skin geometry? I think the comb brush tool is a good starting base, but i find it tricky to go into details while im combing my character fur, so i was wondering if there a way to select 1 / 5 / few Guides geometry and rotate them around? any ideas on how could i do this? Quote Link to comment Share on other sites More sharing options...
edward Posted July 17, 2013 Share Posted July 17, 2013 If you have a surface, I think I you can hit Space+z to reset the view pivot. Then you can tumble around a 3D position that is around the area of interest. Quote Link to comment Share on other sites More sharing options...
alfo@gmx.com Posted July 17, 2013 Author Share Posted July 17, 2013 Thanks for you reply, but in that case i would still have to use the paint/comb tool? i was wondering if is any way(workaround) possible to select those curves and rotate them with the Rotation Manipulator? maybe converting them into something else, and than making them select-able? thanks Quote Link to comment Share on other sites More sharing options...
edward Posted July 18, 2013 Share Posted July 18, 2013 I think you can just dive inside into "guides" node inside the fur object. You'll see that it uses those painted attributes to shape the guides. If you want to do some final editing, you can probably just insert an Edit SOP right before the trail. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.