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Comb Node: guides manually oriented?


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Hi,

is there a way to manually select few of the guide geometry that is displayed from the "paint comb node" and orient it manually around , pivoting from the point attached to the skin geometry?

I think the comb brush tool is a good starting base, but i find it tricky to go into details while im combing my character fur, so i was wondering if there a way to select 1 / 5 / few Guides geometry and rotate them around?

any ideas on how could i do this?

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Thanks for you reply, but in that case i would still have to use the paint/comb tool? i was wondering if is any way(workaround) possible to select those curves and rotate them with the Rotation Manipulator?

maybe converting them into something else, and than making them select-able?

thanks

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I think you can just dive inside into "guides" node inside the fur object. You'll see that it uses those painted attributes to shape the guides. If you want to do some final editing, you can probably just insert an Edit SOP right before the trail.

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