fragmentzero Posted July 18, 2013 Share Posted July 18, 2013 Hello, I am trying to change a parameter of a geometry (e.g. point of primitive color) based on where its hit by particles. So if a particle hits certain point/primitive 265 that one should be colored differently (or some other attribute changed). I tried to use nearpoint expression and fetch NEARPTNUM but that one is not based on hitevent. How can I do it more effectively? Thanks Quote Link to comment Share on other sites More sharing options...
loudsubs Posted July 18, 2013 Share Posted July 18, 2013 Attribute transfer will do this. If you do the attrib transfer operation inside a solver node, the geometry will be permanently modified even after the particles die. attrib_transfer.hipnc Quote Link to comment Share on other sites More sharing options...
fragmentzero Posted July 18, 2013 Author Share Posted July 18, 2013 Thanks very much. That's exactly what I was looking for. Quote Link to comment Share on other sites More sharing options...
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