Jump to content

How to change a geometry attribute based on particle hit?


fragmentzero

Recommended Posts

Hello,

I am trying to change a parameter of a geometry (e.g. point of primitive color) based on where its hit by particles.

So if a particle hits certain point/primitive 265 that one should be colored differently (or some other attribute changed).

I tried to use nearpoint expression and fetch NEARPTNUM but that one is not based on hitevent.

How can I do it more effectively?

Thanks

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...