Naeem Posted July 22, 2013 Share Posted July 22, 2013 Hi everyone, I am trying to create impact dust when a piece of rock hits the ground. To emit particles I used attribute transfer to create the source from which the particles are emitted and everything is fine to this point. However, I would like the particles to stop emitting when the source geometry stops moving and I can't figure out a way to do it without keying the activation value. Thoughts? Please see attached hip file to get a better idea. Thanks. RnD_Impact_Dust.hip Quote Link to comment Share on other sites More sharing options...
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