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Kill Particles on Rest


Naeem

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Hi everyone,

I am trying to create impact dust when a piece of rock hits the ground. To emit particles I used attribute transfer to create the source from which the particles are emitted and everything is fine to this point. However, I would like the particles to stop emitting when the source geometry stops moving and I can't figure out a way to do it without keying the activation value. Thoughts?

Please see attached hip file to get a better idea. Thanks.

RnD_Impact_Dust.hip

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