eebling Posted July 22, 2013 Share Posted July 22, 2013 This could be a simple fix or a dumb question but I just started trying to learn houdini about 5 days ago so I'm lost and new to the package. I did the tutorial on the sidefx site with the volcano demonstration to show how to use the pyro tool preset and really liked how you could make a custom velocity field out of a box and converting it into a volume and doing some vex in the volume sop. So I wanted to experiment and try creating a custom vel field but out of a more interesting shaped volume. I made some sort of corkscrew looking geo and used an IsoOffset to create the volume but this is where the setup breaks. I know when I converted the box to a volume using the volume sop I changed the rank to a vector and I dont know how or where this option is when you convert a surface using the iso offset sop.?? When I middle click on the isoOffset, I see there is just one volume being output and when i middle click the volume sop it has 3 volumes listed. I Think this is where my problem is but again been using houdini a week and have no idea if this is the reason or not. When I plug the volume that is created by the volume Vop into the chain I get the nice curl noise showing up and when i swap it to the volume generated by the isoOffset then its just straight lines which would make sense i guess if it only is a scalar volume field. So Is there any way to convert the isoOffset volume to have a "rank" of vector.?? Or is there an entirely different/easier/correct way to make a custom velocity field that is a shape more complex than a simple box or sphere.? I'm trying to make the switch from Maya to Houdini but being a 13+ year user of maya it's VERY different from what Im use to working with. However the power in Houdini already is making me wish I made the switch a long time ago.! Thanks for any help/info.. E Quote Link to comment Share on other sites More sharing options...
tjeeds Posted July 23, 2013 Share Posted July 23, 2013 (edited) Here you go, A vector field isn't anything special, just 3 scalar fields named the same thing with .x/y/z tacked on the end. You can create them from a density field by plugging it into a merge 3 times and then renaming the fields. This setup uses the Volume from Attrib to sample in the tangent of the helix and visualise it. volume_vel.hip Edited July 23, 2013 by tjeeds Quote Link to comment Share on other sites More sharing options...
eebling Posted July 23, 2013 Author Share Posted July 23, 2013 Ah cool, that worked. Doing the merging of the isoOffset 3 times onto itself and adding the name node in my setup made it do what I was hoping for. Thanks for the info Quote Link to comment Share on other sites More sharing options...
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