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detecting how many "faces" the ray has passed through


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well assume I got an object which consists of 10 planes , each one at a different height (1,2,3,4,5..10)

they are randomly animated in the x direction, so at some time they may be on the same"vertical" column, and some time they are totally away from each other

what I want is to cast a "ray" from the bottom plane"for example" and detect how many faces that ray has passed through

any idea? as I'm still new to houdini

thanks in advance

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