Xims Posted July 29, 2013 Share Posted July 29, 2013 (edited) Hey guys, I made a new tool for Houdini to game engine (UDK). The tool adjusts the level to place settlements and the user can adjust the settlement the way they see fit. Like the heights position, location and shape of the settlement. The location and rotation of all the main buildings. The amount of assets around the main buildings these are adjustable for assets against the buildings close to the building and the ones further away from them. Foliage can also be added and adjusted based on the amount the user wants them to climb slopes. They will not grow on settlements and roads The user can also add roads (flattening the environment and gets rig of foliage on the road). And add high wires to connect all the settlements to give them a power grid. Finally I also added an exporter. The video shows building a level from start to finish in UDK. Real-time it took 10 minutes from an empty level to the level in UDK another video Edited July 31, 2013 by Xims 1 Quote Link to comment Share on other sites More sharing options...
Hudson Posted July 29, 2013 Share Posted July 29, 2013 Nice work man! this will be good working together with the coming houdini engine Quote Link to comment Share on other sites More sharing options...
acey195 Posted July 30, 2013 Share Posted July 30, 2013 Nice job Mark . Is everything UV mapped as well? Or are you still working on that? Quote Link to comment Share on other sites More sharing options...
Guest xionmark Posted July 30, 2013 Share Posted July 30, 2013 It would be far more useful to slow the video down, you can't tell what's really happening on export/import, not a very good way to present a method ... Quote Link to comment Share on other sites More sharing options...
Xims Posted July 31, 2013 Author Share Posted July 31, 2013 (edited) Nice work man! this will be good working together with the coming houdini engine yep I just adjusted it so it would work the same way in houdini as in the game engine. all i need now i Houdini engine to try it out Nice job Mark . Is everything UV mapped as well? Or are you still working on that? everything has UV I just dont have any textures on them It would be far more useful to slow the video down, you can't tell what's really happening on export/import, not a very good way to present a method ... I added another video, the export/import is not really that interesting everything is handled in the tool. the user only needs to click the export button. It then creates a folder on the desktop with the meshes and a .t3d file. the user only need to load the models and the .t3d file in UDK and its done. Edited July 31, 2013 by Xims Quote Link to comment Share on other sites More sharing options...
Mike Basil Posted April 17, 2014 Share Posted April 17, 2014 Looks impressive! Any intention of sharing this script...!? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.