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Stop high velocity RBD Fractured Object


Naeem

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Hi,

I am trying to create an effect where an object is moving at high velocity, hits the ground and breaks apart in a controlled manner (only a few pieces come off). So I created my pieces using Voronoi and made it into an RBD Fractured Object, gave it some initial velocity, glued the pieces and it moves the way I want it to. Now, when it hits the ground I want the object to stop completely. So, I set the Bounce to 0, Rotational Stiffness to a high value and Friction to a high value. However, the object just keeps moving. I tried doing the same thing with an object that is not pre-fractured (normal RBD Object) and it works fine.

Any idea how I can make my pre-fractured object stop? Please see attached file.

Thanks.

od_RBD_Fractured.hip

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