rurik Posted August 13, 2013 Share Posted August 13, 2013 Hello I'm trying to create an effect of slow moving ripples as in a Swimming pool. The final render needs to look as if you were inside of a pool, looking up to the sky. The reason I need to do this in 3d (vs a regular noise type function in a 2d app) is that there will eventually be a floating object in this pool, interacting with the water. What I'd ideally like to do is generate my ripples (using the ripple solver probably?) and then render it out as a height map so I can then use it as a displacement in my 2d app. Or just render straight out of Mantra with a sky dome or something like that. The part I'm stuck on is how to create the height map from the ripple? I'm a bit shaky on VOPS, so any pointers would be most appreciated. Thanks Quote Link to comment Share on other sites More sharing options...
ikarus Posted August 13, 2013 Share Posted August 13, 2013 (edited) write a bounded $TY into Cd and render it with a constant shader from an orthographic camera. ie $Cd = fit($TY,<minheight>,<maxheight>,0,1) Edited August 13, 2013 by ikarus Quote Link to comment Share on other sites More sharing options...
rurik Posted August 13, 2013 Author Share Posted August 13, 2013 (edited) Thanks! That works nicely. The render is looking super aliased, but my source grid for the ripple solver has plenty resolution...And changing the resolution of the grid does not seem to make any difference. Anything I need to be doing on the Mantra side? Am using Micropolys... Thanks again Edited August 13, 2013 by rurik Quote Link to comment Share on other sites More sharing options...
yongbin Posted August 14, 2013 Share Posted August 14, 2013 (edited) many reasons can causing that problem, so I can't figure out with that image. but try out render with uv. uv_render.hipnc Edited August 14, 2013 by yongbin Quote Link to comment Share on other sites More sharing options...
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