TomRaynor Posted August 14, 2013 Share Posted August 14, 2013 Can anyone help me with getting this supposedly simple setup to work? I want to have a fracturing object (building) being advected (or just simply affected) by the velocity field of a smoke sim. I have attached a simple scene showing what I am trying to do based on another example scene I found in this post: The pieces don't seem to be moving at all even though the force vectors on the field force node show up. Any ideas? And if anyone has any other ideas for forces to use to blow the bottom of a building outwards, then shout out! Cheers. advectRBDObjectsBySmoke_v01.hip Quote Link to comment Share on other sites More sharing options...
Novaa Posted August 15, 2013 Share Posted August 15, 2013 Hey Tom, Your setup actually works, but the force is too low (10) , try to put it at 100000. Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted August 15, 2013 Author Share Posted August 15, 2013 What an idiot... sorry about that. I wasn't expecting to have to use such high numbers. Any better suggestions for forces to explode the bottom of the building out? Maybe some sort of sop solver method? Not quite sure how that would work... Quote Link to comment Share on other sites More sharing options...
mawi Posted August 15, 2013 Share Posted August 15, 2013 Try the magnet force with a negative force value or set/sculpt initial velocity on the pieces. I did an example for this here Quote Link to comment Share on other sites More sharing options...
TomRaynor Posted August 15, 2013 Author Share Posted August 15, 2013 Cheers Martin, looks great. I'm gonna give it a go! Quote Link to comment Share on other sites More sharing options...
rayman Posted August 16, 2013 Share Posted August 16, 2013 What about Vop force ? Quote Link to comment Share on other sites More sharing options...
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