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POPobject from impact analysis


substep

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Hi There, I'm currently messing around with impact analysis and the popobject dop, just to create some impact type debris for smoke or further particle generation, and It' be cool if someone just looked over my hip file for me, and maybe give me some suggestions.

I'm trying to do it all in one dopnet, and am really not sure if that's possible. Also, for some reason, the particles emitted from the impact points never stop bouncing in dops, what's the reason for this, or what am I missing? I tried setting bounce to 0 on the pop object, but that didn't seem to help.

Thanks!

DOPparticles.hip

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