kidsreturnjj Posted August 19, 2013 Share Posted August 19, 2013 (edited) Hi, I would like to get some advice about Flip simulation. I'm making boat water splash. I made white water and put it on flip sim surface with using Surface volume. But when I make mesh on flip sim, it covers all of particle white water. Because flip mesh has radius. So my question is How can i put the white water particle on flip mesh surface, not flip sim? Edited August 19, 2013 by kidsreturnjj Quote Link to comment Share on other sites More sharing options...
jkunz07 Posted August 19, 2013 Share Posted August 19, 2013 You could render the white water particles in a separate pass, or maybe try raying the particles onto the surface (file attached) RayWhiteWaterOnSurface.hip 1 Quote Link to comment Share on other sites More sharing options...
kidsreturnjj Posted August 19, 2013 Author Share Posted August 19, 2013 Ah Thx so much! jkunz07. It's so great way Quote Link to comment Share on other sites More sharing options...
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