magneto Posted August 20, 2013 Share Posted August 20, 2013 Hi, I don't know if this makes sense, but if you want to say create 100 pieces of different cloth objects, is there a way to define this procedurally in DOPs? So if I had a Foreach DOP, I could add a Cloth Object DOP inside and define the name procedurally, using the current index number, etc. How do you achieve such things in DOPs? Do you really have to create 100 Cloth Object DOP nodes in this case? Thanks Quote Link to comment Share on other sites More sharing options...
DanBode Posted August 20, 2013 Share Posted August 20, 2013 take a look at the copy objects dop. You can see a good example of how it's used inside the rbd fracture dop 1 Quote Link to comment Share on other sites More sharing options...
rafaelfs Posted August 20, 2013 Share Posted August 20, 2013 I did something similar by creating one cloth object for each primitive group, more like the RBD fractured object... it was based on the copy DOP http://goo.gl/QX86hc Cheers 1 Quote Link to comment Share on other sites More sharing options...
magneto Posted August 20, 2013 Author Share Posted August 20, 2013 Thanks alot guys, that should keep me busy. Good to know it's possible Quote Link to comment Share on other sites More sharing options...
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