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is there a wire solver equivalent for rbd's active value


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I'm guessing the answer is no, but I thought I'd ask.

In my RBD sims I'll animate my active value to have various pieces in the RBD sim come to life at specified frames (usually attribute controled with a point expression).

I just tried to do the same thing with the wire solver, but it looks like it doesn't have SolverParms/ActiveValue data attached to it. Is there some sort of wire solver equivalent?



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