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pyro shading techniques


whodini

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I'm looking into achieving more realistic looking fire and smoke renderings from pyro. I'm primarily looking into rendering explosions and other pyro effects that combine an emissive source like fire with dense smoke. I've been looking at a couple demos people have done online such as this one: https://vimeo.com/62118350 The shading in this video is what I'm after. I've been playing with the pyro materials packaged with houdini as a reference (the fireball material). Do you guys render your fire and smoke in one go? or separate those elements and assemble in comp? I'm trying to get good looking explosions that scatter illumination from the fire onto the smoke. And getting fire in explosions to feel better integrated. Any tips or tricks for shading would be greatly appreciated.

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