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is chops a black art?


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How would you make an orientation constraint with CHOPs

By orientation constraint I mean you can apply it to a bone that is in a chain and it will always point in the same direction as the object that is supplying the orientation. The solution should work while the parent of the object receiving the orientation is changing its orientation in all axes. So no matter what direction the parent and its parents are aiming or animating, the object receiving the orientation will always point in the same orientation.

All the solutions based on chops that I have come up with are not very tolerant to parent orientation changes.

I have worked out one solution that uses blend objects and nulls sandwitched between bones but there must be a way that uses chops.

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