jumper Posted August 28, 2013 Share Posted August 28, 2013 Hi I am using multiple delayed load objects - using procedural geometry shaders (delayed load procedurals) and I would like to use one shader with overrides for all of them. I tried using the parameter overrides on a material sop but this doesn't seem to work with geometry loaded with procedural shaders. Is there a way to do this maybe pass the parameters to the shader at the object/obj level? I tried putting .... /shop/constant "diffclr" {1,0,0} in the shop_materialpath at the geometry/obj level but I am not sure this can work or what the syntax is. I have uplaoded a file. Thanks! Stephen Quote Link to comment Share on other sites More sharing options...
jumper Posted August 28, 2013 Author Share Posted August 28, 2013 oops - forgot the file Thanks! Stephen objectshader.zip Quote Link to comment Share on other sites More sharing options...
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