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Clouds timelapse


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Hello, I have little question. Im starting to develop workflow for system where I can manage clouds timelapse. I have idea in head. Create simple fluid simulation with some movement and dissipiation. Then take it to iso offset an offset it add noise for details and merge this two together. Animate little bit noise offset. Create library of clouds and then classic copy and delayed load with time offsets atc. What do you thing, do you have better idea? Or use some particle system and volume objects with scaling and some animated noise? I need ofcourse as much managable and real system as possible for good sim times and renders. Thanks a lot for your idea.

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