huanqing2008 Posted September 5, 2013 Share Posted September 5, 2013 I want to style long hair . It works if I use line in houdini ,but if I use line form MAYA,I got nothing.Please help me.here is a simple file. hair_example_01.hip Quote Link to comment Share on other sites More sharing options...
woodenduck Posted September 5, 2013 Share Posted September 5, 2013 In your geo1 node where you bring in the Maya curve, try switching "Load as" on the Alembic node to "Load Houdini Geometry". Quote Link to comment Share on other sites More sharing options...
huanqing2008 Posted September 5, 2013 Author Share Posted September 5, 2013 In your geo1 node where you bring in the Maya curve, try switching "Load as" on the Alembic node to "Load Houdini Geometry". Thanks for your reply, I tried that and it did not work .I have convert the line to polygon,so I think it has nothing to do with abc.Thanks . Have you ever achieve that effect? Quote Link to comment Share on other sites More sharing options...
mawi Posted September 5, 2013 Share Posted September 5, 2013 The guide curves need a primitive attribute called guideorigin. Its the attachment position on the skin. This is a "every now and then" question so just search the forum for guideorigin. Quote Link to comment Share on other sites More sharing options...
huanqing2008 Posted September 5, 2013 Author Share Posted September 5, 2013 After I solve this problem , there are more problems.Such as make guide lines move with geometry and I don't know if it is OK to solve in Dop. Quote Link to comment Share on other sites More sharing options...
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