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static RBD world position


Joss

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After some forum searching i found that i can get RBD world position with a simple expression adding "t" and "p" together.

So, i'm trying to use world position(or, say, some expression using WP to calculate distance to breaker) to make objects active with "Active Value" for some breaking effect.

The problem is that "t" and "p" are getting updated just when RBD is active, while all my objects are static at start.

Is there any really reliable and simple way to get RBD world position or centroid for static(or well, any kind) objects right in the DOP Network, without transferring data to chops/without foreach, etc, etc?

Thanks.

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